Available for work

Game Designer & Unity Developer

I design and build gameplay systems, tools, and original indie games like Echo Tower and Ectorider.

Game design Level Design Unity / C# Unreal / Blueprint
Indie games

Games I’ve created

Original projects where I handled both design and development.

More games

Echo Tower

A sound‑driven action‑adventure where echolocation reveals the world around you.
  • • Game design, level design and programming in Unity
  • • 50+ handcrafted levels
  • • Accessibility‑focused design

Ectorider

A fast‑paced 3D platformer mixing rollerblading movement and magnetic shooting.
  • • Game design, level design and blueprint in Unreal
  • • High‑speed traversal and flow
  • • Retro‑inspired visuals
Previous experiences

Studio I've worked with

Working with teams as a Game designer and programer

Omind Neurotechnologies

Stress management and evaluation games and experiences to improve well being and performance at work.
  • Biometric VR experiences to evaluate reaction to stress
  • • Stress management mobile app
  • Multiplayer team building games

Polm Studio

Small studio making mobile freemium games
  • Hell Yeah! Pocket inferno: A side scrolling shoot them up
  • Dandelion: Chain of Seeds: A relaxing minimalistic puzzle game
  • Wake Up the Djinns: A puzzle game based on the elements
Freelance

Unity development & game design

I help studios and indie teams turn ideas into playable, polished experiences.

Game design

I design systems, levels, and flows that support your game’s core experience.

  • • Gameplay systems & mechanics
  • • Level design & pacing
  • • UX & flow design
  • • Documentation (GDD, diagrams)

Unity development

From prototypes to production‑ready systems, I build robust gameplay and tools in Unity.

  • • Gameplay programming (C# / Unity)
  • • Tools & editor scripting
  • • UI / UX implementation
  • • Debugging & optimization
Skills

What I’m good at

Game design

  • • Gameplay systems & mechanics
  • • Level design & pacing
  • • UX & flow design
  • • Balancing & iteration
  • • Prototyping & paper design
  • • Documentation (GDD, flowcharts)

Unity & programming

  • • Unity (2D / 3D)
  • • C# architecture & patterns
  • • Gameplay programming
  • • UGUI
  • • Optimization & profiling

Production & collaboration

  • • Working with small indie teams
  • • Clear communication & documentation
  • • Version control (Git)
  • • Task tracking (Trello, Notion, etc.)
  • • Remote collaboration
About

Who I am

I’m a French game designer and Unity developer with a passion for expressive mechanics, accessibility, and tight gameplay loops. I enjoy working at the intersection of design and code, especially on small, focused projects.

Through my indie games and freelance work, I’ve built a profile that combines creative direction, systems thinking, and hands‑on implementation.

Outside of game development, I draw a lot of inspiration from the things I love: skateboarding, cinema, and video games.

Skate culture influences the way I think about movement, flow, and style.

Cinema feeds my sense of pacing, framing, and emotional impact, with favorites like Pacific Rim, The Big Lebowski, and Mad Max: Fury Road shaping the way I approach worldbuilding and visual storytelling.

Video games have always been a huge part of my life and continue to guide my creative instincts. Titles like Sonic Mania for its expressive movement, Pokémon Soul Silver for its charm and exploration, and Dark Souls for its systemic depth and atmosphere all influence the kind of experiences I want to create as a designer and developer.

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Contact

Let’s work together

Looking for a Unity developer or game designer for your next project?
I’d love to hear about it.

Tell me about your game, your needs, and your timeline. I’m open to short‑term missions, prototypes, and longer collaborations with indie teams and studios.

Contact me